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Fungibility and Opportunity Cost (old)

Fungibility  is the property of a good or a commodity whose individual units are capable of mutual substitution. It refers only to the equivalence of each unit of a commodity with other units of the same commodity. Basically, Gevlon's idea that your herbs from farming are identical to herbs purchased from the AH and should be treated as if you had, in fact, purchased them from the AH in terms of appraising their value.  Opportunity cost  is the value of the next-best choice available to someone who has picked between several mutually exclusive choices. In WoW terms, you can only use your time in WoW for one activity at a time. If you run instances, the opportunity cost is the amount of gold you would have made running dailies, farming, or playing the AH. If you chose to farm instead, the opportunity cost would be the emblems you would have made running heroics. It's basically the concept that to do one thing, you must choose not to do something else. So where am I goin...

My AH Method (old)

There are two methods of profiting from other players using the AH. Business profit and work profit. Business Profit involves taking advantage of mistakes other people make. It's essentially what drives the buy low/sell high mechanic--person A posts for below the market price, you buy that and repost above market price. Person B buys your overpriced repost. If the market price of item X is 10g, you bought at 5g, and sold at 15g: you made 10g business profit. Work Profit involves providing a service generally inaccessible or inconvenient to other players. They're willing to pay a premium because it saves them time. The person trades his gold for your time--the method works because as the producer, your time spent can be much more efficiently spent producing items in bulk compared to finding someone to craft a single item at a time. This is the aspect I focus on. Let's take Sapphire Spellthread as an example. It's a leg armor kit produced by tailoring. Its materials ...

El Shaddai: Ascension of the Metatron

El Shaddai is an action-platformer for the Xbox 360 and Playstation 3. It is based on Judeo-Christian myth. You play as Enoch and your mission is to track down and purify (kill) some fallen angels who came down to Earth. Background Enoch is featured in the book of Genesis and lived for 365 years before he was taken to heaven by God, being one of two humans noted in the Bible that never died.  There are apocryphal works that indicate Enoch eventually ascended to archangel status, where he was known as the Metatron--"he  is appointed guardian of all the celestial treasures, chief of the archangels, and the immediate attendant on God's throne." (wikipedia.org) Plot (no spoilers) Enoch eventually tracks them to a tower set amidst a distortion in space-time. This takes him several hundred years. (Although he is human in the game, he is immortal.) Within the tower are various floors, each ruled by a fallen angel and each its own little world. This is the backdrop in ...

Dragon Age 2: Plot (2 of 2) SPOILERS!

Dragon Age 2 is a stark contrast to the epic saga of Dragon Age: Origins. Origins followed the saga of the last Grey Warden as he gathered an army to stop the darkspawn Blight. The story culminated with an epic battle against the Archdemon itself. While the story is formulaic, the implementation was top-notch. The overarching plot was epic in scope, and within that were 3 fleshed-out subplots where you had to win the allegiance of the factions which pledged their aid to the Grey Wardens during a darkspawn Blight. Add a large number of side-quests and some interesting companions, and you have DA:O. DA2 eschewed the traditional fantasy epic to follow Hawke, a refugee, as he arrives in the city of Kirkwall and ascends to power over the course of a decade. The game focuses on a single city and the politics within that city, rather than the broad view of many factions and cultures that DA:O provided. This is not a bad thing! Not every person can be a world-saving hero, and I'd ...

Dragon Age 2: Mechanics (1 of 2)

Dragon Age 2 is an enjoyable, if deeply flawed, successor to Dragon Age: Origins. To paraphrase Ron Case (my brother-in-law) "Even if it's one of Bioware's weakest offerings, it's still much better than many other games out there." I whole-heartedly agree. I am personally torn between rating on its own merits and comparing it to its predecessor. As the game is part of a franchise, one most examine both aspects to give the game a balanced review. As I have a lot of ground to cover, I'll review the mechanics and plot separately. I played DA:O and DA2 on Nightmare difficulty on the PC, so my review will be coming from that perspective. And when I say "review", I mean "list of things I found notable". Platform: PC Difficulty: Nightmare Combat is faster paced-- I'm not entirely sure how to quantify pacing in combat, but it certainly feels like things happen quickly. This is a good thing, although it barely affected my experience as I...

Fable III

I've been playing Fable 3 recently. As with previous iterations of the game, I don't know what to make of it. It's a game loaded with potential, but with a clunky implementation which makes it fall short of being something truly great. As it is, it's a fun game that doesn't take itself too seriously, and that's not necessarily a bad thing. It's a fairly good implementation of a sandbox game--they have a fleshed out main story and impart a sufficient sense of urgency to keep you chugging along the primary plot line. At the same time, at any given time, you're typically provided access to a middling range of side-quests that you can take or ignore as you please. Overall, I'd say there are 3 main issues that prevent the game from being great. 1) The game is stupidly easy.  They have an achievement for never getting knocked out. This is not hard.  The only way you could fail to get this achievement is by being bad, through inattention, or lack of...

My Day at the Rally

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I arrived at Union Station in rough shape. Not only was I sleep-deprived, but the train managed to leave me incredibly motion sick. So I wasn't in a very good mood from the outset. I did began to brighten somewhat as I lurched toward the Washington Mall, especially due to the infectious excitement displayed by my fellow rally-goers... my nausea fading helped too. This lasted right up until I saw the MVP section closest to the stage. Well, okay fine--it makes sense they'd want to reserve that. I continued onward for a couple minutes and saw another gate. This one was for "Special Guests". So all of those people you may have seen on the live stream? Almost all MVPs, maybe some of the special guests. The actual normal folks were far enough back you could see the stage existed, but nothing ON the stage. Wow, it's even hard to see the red "circle" outlining the stage in that pic. I did get there early enough to snag a good spot near the first row of jumbo-tro...